Wecould divide aspect ratio settings into three groups β€” 4:3 Stretched resolution, 4:3 Black Bars, and 16:9. As the names themselves suggest, at 4:3, our resolution is square, while 16:9 is more rectangular. To sum up: 4:3 Stretched resolution β€” Stretched square. 4:3 Black Bars β€” With black bars on the sides. 16:9 β€” Full-screen Shroud2017 (CSGO) Mouse Logitech G303 400dpi Sensitivity 2.1. Among 1.9~2.5 he used 2.1 for a long time. While I was curious, I checked the sensitivity that Shroud used in the past. Result of investigation. sens 1.9 2013. sens 2.1 2014&2015&2016&2017 using it for a very long time. sens 2.0 2016 It seems that he
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105horizontal FoV is equal to 89 vertical FoV with a 4:3 aspect ratio and to 73 with a 16:9 one. 110 horizontal FoV is equal to 94 vertical FoV with a 4:3 aspect ratio and to 78 with a 16:9 one. FoV on ultrawide monitors. The Rainbow Six Siege engine (AnvilNext 2.0) provides a perfect gaming experience with a 21:9 display.
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Mostpro players these days use 4:3, but as you can see on the right 16:10 and 16:9 are also very valid options. It’s a good idea to experiment with this a bit to see what you like the most. One more quick tip: when you boot the game in Steam you

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1920x1080; 16:9. This is the native resolution of most monitors. It is the sharpest and clearest among the 3 resolution and aspect ratio combinations mentioned here. This is also the most popular

While16:10 can have benefits for games like Titanfall there are many more games that benefit from 16:9 and wider such as ARMA 3, CSGO, and just about most games. but 21:9 is just a wider 16:9 with the same height. You don't lose anything compared to a 16:9 panel. I find 1440 more than enough vertical pixels, 1080 isn't enough though. By
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Minecrafthas the option to change fov which is way better than stretching 16:9 to 4:3. Changing to 4:3 is basically a hack to change your fov but it does it only for the horizontal axis, 106 to 90 fov. Changing 16:3 to 4:3 makes objects 30% bigger but an option to change fov from 106 to 90 would make objects 69% bigger. JDVmi.
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  • 16 9 vs 16 10 csgo